Designer's Toolbox: Texture changing options
This is a new kind of post for the blog, where I talk about some of the tools I couldn't have done without in designing and building for SL. Today I want to talk about texture changing scripts. Anytime you want to offer more than one texture option for your build, a texture-changing script is a good way to do it—it allows you to include all the textures in the same version, rather than making a unique version with each texture option. If you have more than one variable texture, this becomes necessary more than just convenient. For home and garden at least, there are a few ways to go when you want to offer texture-changing options. For some things, a HUD may be the best option. It's not part of the build itself, but is set up to interact with the build and provide the various texture changes you want/need. In other cases, a script that enables the build itself to contain the texture changing options is ideal. I tried out multiple options for both kinds before arriving at the one